MATHEMATICS
Language learning can be difficult and exhausting work so incorporating technology in the form of online games is one way to keep students engaged and involved in the learning process. Online games and activities provide students with the opportunity to practice a variety of skills outlined in the Ontario Language and Media Literacy curriculum including the ability to identify sight words, parts of speech, proper grammar and the opportunity to practice both their reading and spelling skills.
Using online games in a mathematics classroom can give students a chance to examine fundamental concepts, such as counting, coding, and computation strategies.
Interactive games can encourage students to explore a variety of themes outlined in the Ontario Mathematics Curriculum including number combinations, patterns, measurement, fractions, etc. In addition to this, games often engage students with these mathematical processes using everyday real-life experiences.
GAMIFICATION RESOURCES TO ENHANCE MATHEMATICS LEARNING...
1. Cash Out Canada
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Grade Levels: 1-6
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This fun game allows students to practice counting Canadian dollars and coins and making change after purchases are made by the animal characters.
Curriculum Connections:
NUMBER SENSE:
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Grade 1
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identify and describe various coins
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represent money amounts to 20¢
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Grade 2
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estimate, count, and represent (using the $ symbol) the value of a collection of coins and bills with a maximum value of $10
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solve problems that arise from real-life situations
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add and subtract money amounts
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Grade 3
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read and represent money amounts to $100
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solve problems that arise from real-life situations
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add and subtract money amounts
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Grade 4
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read and write money amounts to $100
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solve problems that arise from real-life situations
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add and subtract money amounts by making simulated purchases and providing change for amounts up to $100,
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Grade 5
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read and write money amounts to $1000
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solve problems that arise from real-life situations
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add and subtract decimal numbers to hundredths, including money amounts
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Grade 6
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solve problems that arise from real-life situations
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multiply and divide decimal numbers to tenths by whole numbers
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multiply and divide decimal numbers
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use estimation when solving problems involving the addition and subtraction of whole numbers and decimals
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Meaningful Implementation:
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Math Centres in both the primary and junior grade levels is an effective way for students to learn different math skills both individually and in small groups. Centres, regardless of subject area, also allow for differentiated learning as the skills levels in any grade may vary. This game could be played, along with other math games, at the Tech Math Centre where students could access the game on iPads, computers or Chromebooks.
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Learning about money/currency typically occurs in one unit that can last from 1-3 weeks in length, especially in the primary grade years.
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This game situates students in a real-life situation (buy food and making change). Real-life application of math skills is essential to a student’s learning, as it allows them to relate it to their own personal experiences.
2. Tony Fraction's Pizza Shop
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Grade Levels: 4-8
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Tony Fraction is a fun game that reinforces fraction identification, reduction, and equivalent fractions.
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https://mrnussbaum.com/tony-fraction-s-pizza-shop-online-game
Curriculum Connections:
NUMBER SENSE:
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Grade 1
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divide whole objects into parts and identify and describe, through investigation, equal-sized parts of the whole, using fractional names
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Grade 2
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determine, through investigation using concrete materials, the relationship between the number of fractional parts of a whole and the size of the fractional parts
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Grade 3
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divide whole objects and sets of objects into equal parts, and identify the parts using fractional names
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solve problems that arise from real-life situations
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Grade 4
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represent fractions using concrete materials, words, and standard fractional notation, and explain the meaning of the denomi- nator as the number of the fractional parts of a whole or a set
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compare and order fractions
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demonstrate and explain the relationship between equivalent fractions
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represent, compare, and order fractional amounts
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solve problems that arise from real-life situations
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Grade 5
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demonstrate and explain the concept of equivalent fractions
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represent, compare, and order fractional amounts
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solve problems that arise from real-life situations
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Grade 6
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represent, compare, and order fractional amounts
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solve problems that arise from real-life situations
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determine and explain, through investiga- tion using concrete materials, drawings, and calculators, the relationships among fractions
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Grade 7
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divide whole numbers by simple fractions
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use a variety of mental strategies to solve problems involving the addition and sub- traction of fractions
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add and subtract fractions with simple like and unlike denominators
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Grade 8
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solve multi-step problems arising from real-life contexts
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use estimation when solving problems involving operations with whole numbers, decimals, percents, integers, and fractions, to help judge the reasonableness of a solution
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solve problems involving addition, sub- traction, multiplication, and division with simple fractions
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Meaningful Implementation:
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Math Centres in both the primary and junior grade levels is an effective way for students to learn different math skills both individually and in small groups. Centres, regardless of subject area, also allow for differentiated learning as the skills levels in any grade may vary. This game could be played, along with other math games, at the Tech Math Centre where students could access the game on iPads, computers or Chromebooks.
3. The Big Yellow Bus
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Grade Levels: 1-2
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Students have 90 seconds to tame the unruly students on the school bus by using their basic addition skills to drag and drop each one into their correct seats.
Curriculum Connections:
NUMBER SENSE
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Grade 1
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solve a variety of problems involving the addition and subtraction of whole numbers to 20
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solve problems involving the addition and subtraction of single-digit whole numbers, using a variety of mental strategies
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Grade 2
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solve problems involving the addition and subtraction of whole numbers to 18, using a variety of mental strategies
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solve problems involving the addition and subtraction of two-digit numbers
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Meaningful Implementation:
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Math Centres in both the primary and junior grade levels is an effective way for students to learn different math skills both individually and in small groups. Centres, regardless of subject area, also allow for differentiated learning as the skills levels in any grade may vary. This game could be played, along with other math games, at the Tech Math Centre where students could access the game on iPads, computers or Chromebooks.
4. Lunch Lady
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Grade Levels: 4-6
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In order to keep the lunch lady happy, students have 3 minutes to help her get all eight students through the lunch line by adding up the prices of their food items before the next class rushes in.
Curriculum Connections:
NUMBER SENSE
-
Grade 1
-
identify and describe various coins
-
represent money amounts to 20¢
-
-
Grade 2
-
estimate, count, and represent (using the $ symbol) the value of a collection of coins and bills with a maximum value of $10
-
solve problems that arise from real-life situations
-
add and subtract money amounts
-
-
Grade 3
-
read and represent money amounts to $100
-
solve problems that arise from real-life situations
-
add and subtract money amounts
-
-
Grade 4
-
read and write money amounts to $100
-
solve problems that arise from real-life situations
-
add and subtract money amounts by making simulated purchases and providing change for amounts up to $100,
-
-
Grade 5
-
read and write money amounts to $1000
-
solve problems that arise from real-life situations
-
add and subtract decimal numbers to hundredths, including money amounts
-
-
Grade 6
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solve problems that arise from real-life situations
-
multiply and divide decimal numbers to tenths by whole numbers
-
multiply and divide decimal numbers
-
use estimation when solving problems involving the addition and subtraction of whole numbers and decimals
-
Meaningful Implementation:
-
Math Centres in both the primary and junior grade levels is an effective way for students to learn different math skills both individually and in small groups. Centres, regardless of subject area, also allow for differentiated learning as the skills levels in any grade may vary. This game could be played, along with other math games, at the Tech Math Centre where students could access the game on iPads, computers or Chromebooks.
-
Learning about money/currency typically occurs in one unit that can last from 1-3 weeks in length, especially in the primary grade years.
-
This game situates students in a real-life situation (buy food and making change). Real-life application of math skills is essential to a student’s learning, as it allows them to relate it to their own personal experiences.
5. Tug Team Fractions
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Grade Levels: 4-6
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Do you know when one fraction is bigger than another or when they're equal? Practice this important skill and win the dirt-bike tug contest!
Curriculum Connections:
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Grade 4
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compare and order fractions
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demonstrate and explain the relationship between equivalent fractions
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Grade 5
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represent, compare, and order fractional amounts with like denominators, including proper and improper fractions and mixed numb
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demonstrate and explain the concept of equivalent fractions
- determine and explain the relationship between fractions
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Grade 6
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represent, compare, and order fractional amounts with unlike denominators, including proper and improper fractions
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Meaningful Implementation:
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Although Math Centres can be used in junior-level classrooms, the opportunity to play math games is more likely to benefit students and teachers once a student has completed a) their seat-work, b) they homework, or c) a quiz/test.
6. Party Designer
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Grade Levels: 2-3
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It’s party time and you’re in charge of designing the floor plan. Students will click and drag the coloured squares to create room sections that have the correct area and perimeter.
Curriculum Connections:
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Grade 2
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estimate, measure, and record area, through investigation using a variety of non-standard units
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describe, through investigation, the relationship between the size of a unit of area and the number of units needed to cover a surface
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Grade 3
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estimate, measure, and record the perimeter of two-dimensional shapes, through investigation using standard units
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estimate, measure and record area
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compare and order various shapes by area, using congruent shapes
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describe, through investigation using grid paper, the relationship between the size of a unit of area and the number of units needed to cover a surface
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Meaningful Implementation:
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Math Centres in both the primary and junior grade levels is an effective way for students to learn different math skills both individually and in small groups. Centres, regardless of subject area, also allow for differentiated learning as the skills levels in any grade may vary. This game could be played, along with other math games, at the Tech Math Centre where students could access the game on iPads, computers or Chromebooks.
FURTHER SUBJECT-SPECIFIC RESEARCH...
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How Teachers Can Gamify Math -
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A Practical Study of Mathematics Education Using Gamification
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Exploring Gamified/ Game-based Learning in Mathematics Education at Primary Level