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Science and Technology Class
App Screens
A Boy and His Tablet Device
Teacher with Pupils
Digital Design

SUBJECT-SPECIFIC IMPLEMENTATION

Please navigate through the following topics to view how gamification can be applied to the teaching of virtually any academic field... 

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1. Languages

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2. French

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3. Mathematics

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4. Social Studies

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5. Music & Dance

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6. Visual Arts

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7. Science & Technology

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