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SOCIAL

STUDIES

Image by Ali Hegazy

Today’s students have grown up with technology at their fingertips and they often use technology and games to solve problems, interact socially, and to be entertained. 

Video games provide students with a digital world to explore various abstract ideas and concepts that are relevant to the Social Studies curriculum.

GAMIFICATION RESOURCES TO ENHANCE SOCIAL STUDIES LEARNING...

1. Recycle

  • Grade Levels: 1-4

  • Recycle is a game that shows students how easy it is to recycle.  Students have three minutes to recycle as many items as possible into the plastic, metal, and paper containers.  

  • https://mrnussbaum.com/recycle-online-game

Recycle.jpg

Curriculum Connections: 

  • Grade 1-4

    • create a plan that outlines some specific ways in which they can responsibly interact with the built and/or natural environment in the local community

    • identify some of the services in the com- munity for which the government is responsible 

    • describe some key actions taken by both industries and citizens to address the need for more sustainable use of land and resources

 

Meaningful Implementation: 

  • Recycling can be a big problem in an elementary school where things get tossed into the wrong bin without much thought or care.

  • If a teacher or school administrator noticed this to be a problem, this game would allow students to learn how to properly sort and dispose of garbage, plastics, and paper.

Stockists

2. International Pizza Delivery

Int. Pizza Delivery.jpg

Curriculum Connections: 

  • Grade 7 & 8

    • identify the location and describe the physical characteristics of various landforms 

    • demonstrate the ability to extract information from and analyze topographical maps

 

Meaningful Implementation: 

  • This game would be a great way for students to practice how to read coordinates on a map so that specific locations can be found.

  • This game would be a great “filler” game for a Social Studies classroom, meaning if a student finished their work, or needed practice with spelling or typing, they could play it.

3. Totem Pole Maker

  • Grade Levels: 1-3

  • Students make their own totem poles while learning about the meanings associated with each piece of the totem pole, they pick.  Students can then print out their totem pole along with a description of their symbolism.

  • https://mrnussbaum.com/totem-pole-maker-online

Totem Pole Maker.jpg

Curriculum Connections: 

  • It is essential that learning activities and materials used to support Indigenous education are authentic and accurate and do not perpetuate culturally and historically inaccurate ideas and understandings. 

  • It is important for educators and schools to select resources that portray the uniqueness of First Nations, Métis, and Inuit histories, perspectives, and world views authentically and respectfully. 

  • Raises awareness about First Nation, Métis, and Inuit cultures, histories, perspectives, and contributions among all students in Ontario schools

 

Meaningful Implementation: 

  • As you can print the Totem Poles off, having students create these and then have them up on a bulletin board would be an eye-catcher for all that see it.  This would be a great class activity to do during Social Studies.

4. Country Toad

Country Toad.jpg

Curriculum Connections: 

  • Although students are not required to learn the capitals of countries around the world at any point in their elementary or secondary education, this game is a great way to learn new knowledge in a fun way.

Meaningful Implementation: 

  • An opportunity to play this game could come when there is time to fill after a student has completed their seatword or a quiz/test.

5. Map of Canada

Map of Canada.jpg

Curriculum Connections: 

  • Identify Canada’s provinces and territories and their capital cities, and describe them with reference to their location

 

Meaningful Implementation: 

  • An opportunity to play this game could come when there is time to fill after a student has completed their seatwork or a quiz/test.

  • Literacy Centres in both the primary and junior grade levels is an effective way for students to learn different literacy skills both individually and in small groups.  Centres, regardless of subject area, also allow for differentiated learning as the skills levels in any grade may vary. This game could be played, along with other language/literacy games, at the Tech Literacy Centre where students could access the game on iPads, computers or Chromebooks.

6. WordSearch

WordSearch.png

Curriculum Connections: 

  • Identify provinces, territories, and capital cities of each

  • Identify various aspects of maps including cardinal directions, legend, etc.

 

Meaningful Implementation: 

  • This game would be a great “filler” game for a Social Studies classroom, meaning if a student finished their work, or needed practice with spelling or typing, they could play it.

FURTHER SUBJECT-SPECIFIC RESEARCH...

Science and Technology Class
App Screens
A Boy and His Tablet Device
Teacher with Pupils
Digital Design
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