SCIENCE & TECHNOLOGY
Language learning can be difficult and exhausting work so incorporating technology in the form of online games is one way to keep students engaged and involved in the learning process. Online games and activities provide students with the opportunity to practice a variety of skills outlined in the Ontario Language and Media Literacy curriculum including the ability to identify sight words, parts of speech, proper grammar and the opportunity to practice both their reading and spelling skills.
The introduction of games and technology into the classroom provides many unique experiences for children that enhance subject area knowledge. There are many subject areas that can be gamified; however, games can be particularly helpful when teaching students science-based lessons. In particular, games offer children and young adults a hands-on approach to course content which provides additional motivation for students to learn and understand the curriculum. Gamification is the process of adapting elements of game-play to other activities, like learning a new concept, to foster engagement with that activity.
GAMIFICATION RESOURCES TO ENHANCE SCIENCE LEARNING...
1. Science - Elementary Games
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Grade Levels: Any
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Various games for teachers to choose based on their lesson plans.
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https://sites.google.com/site/gameonlearning/sci-elementary-games
Curriculum Connections:
The games on this website have been chosen for their educational and entertainment value to elementary school students studying science. The games come from a wide range of reputable sources, many of which are listed on the American Library Association's "Great Websites for Kids” and can be applied to all grade levels.
Meaningful Implementation:
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Students choose a game and play online.
2. Teachers Try Science
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Grade Levels: All!
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Various games for teachers to choose based on their lesson plans.
Curriculum Connections:
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Teachers TryScience is a website for teachers. It provides free and engaging lessons, along with teaching strategies and resources, which are designed to spark students’ interest in science, technology, engineering and math (STEM). What’s more, the site features collaboration tools to enable teachers to discuss and share effective instructional practices.
Meaningful Implementation:
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Find an activity that fits into your lesson plan and incorporate it in your teaching.
3. Science Buddies
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Grade Levels: All!
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Various games for teachers to choose based on their lesson plans.
Curriculum Connections:
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STEM Activities for Kids at all levels.
Meaningful Implementation:
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Anytime can be the right time to explore STEM (science, technology, engineering and math). Materials are easy to find, most activities take an hour or less, and the STEM learning is limitless.
4. Science Kids
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Grade Levels: 1-3
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Various games for teachers to choose based on their lesson plans.
Curriculum Connections:
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There's a range of free online activities and fun science games for kids while learning more about science and technology.
Meaningful Implementation:
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The website covers a wide range of science related topics: animals, plants, chemistry, biology, physics, space, magnets, electricity, forces, light, sound, gases and others. Find an activity that fits into your lesson plan and incorporate it in your teaching.
5. PhET
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Grade Levels: All!
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Various games for teachers to choose based on their lesson plans.
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https://phet.colorado.edu/en/simulations/category/by-level/elementary-school
Curriculum Connections:
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Interactive simulations for science and math
Meaningful Implementation:
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Play with simulations.
6. Brain Pop
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Grade Levels: All!
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Various games for teachers to choose based on their lesson plans.
Curriculum Connections:
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You will find so many resources on this website and they are categorized into small units.
Meaningful Implementation:
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In each unit, the lesson is already scaffolded and gamified. It is easy to check. Just pick the resources that fit better into your plan.
FURTHER SUBJECT-SPECIFIC RESEARCH...
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Lester, J. Designing game-based learning environments for elementary science education: A narrative-centered learning perspective. Information science. 264, 4-18.
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“Among various technology-enhanced learning methods, Digital Game-Based Learning (DGBL) has been recognized as an effective method to provide learners with an enjoyable, interactive and challenging environment.”
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Hussein, M. A Digital Game-Based Learning Method to Improve Students’ Critical Thinking Skills in Elementary Science. DOI 10.1109/ACCESS.2019.2929089, IEEE Access.