LANGUAGES
Language learning can be difficult and exhausting work so incorporating technology in the form of online games is one way to keep students engaged and involved in the learning process. Online games and activities provide students with the opportunity to practice a variety of skills outlined in the Ontario Language and Media Literacy curriculum including the ability to identify sight words, parts of speech, proper grammar and the opportunity to practice both their reading and spelling skills.
Language learning can be difficult and exhausting work so incorporating technology in the form of online games is one way to keep students engaged and involved in the learning process. Online games and activities provide students with the opportunity to practice a variety of skills outlined in the Ontario Language and Media Literacy curriculum including the ability to identify sight words, parts of speech, proper grammar and the opportunity to practice both their reading and spelling skills.
GAMIFICATION RESOURCES TO ENHANCE LANGUAGE LEARNING...
1. Letter Quest
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Grade Levels: 1-3
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In this game, students search the classroom to find hiding letters. Once found, students must drag and drop each letter into the correct order.
Curriculum Connections:
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identifying letters
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organizing letters in order
Meaningful Implementation:
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Literacy Centres in both the primary and junior grade levels is an effective way for students to learn different literacy skills both individually and in small groups. Centres, regardless of subject area, also allow for differentiated learning as the skills levels in any grade may vary. This game could be played, along with other language/literacy games, at the Tech Literacy Centre where students could access the game on iPads, computers or Chromebooks.
2. Spelling Central
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Grade Levels: 1-8
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This resource allows teachers to create online activities and printouts using their spelling lists. Activities include word searches, ABC order exercises, missing letter games, and word scrambles.
Curriculum Connections:
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This game does not meet any specific curriculum expectations but it does help students practice their spelling as well as their typing skills.
Meaningful Implementation:
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Literacy Centres in both the primary and junior grade levels is an effective way for students to learn different literacy skills both individually and in small groups. Centres, regardless of subject area, also allow for differentiated learning as the skills levels in any grade may vary. This game could be played, along with other language/literacy games, at the Tech Literacy Centre where students could access the game on iPads, computers or Chromebooks.
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This game would be a great “filler” game, meaning if a student finished their work, or needed practice with spelling or typing, they could play it.
3. Spellerz
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Grade Levels: 1-8
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Spellerz is an application in which users practice their spelling and typing. Teachers can create their own word lists, which is ideal for learning both sight and spelling test words.
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https://mrnussbaum.com/spellerz-customizable-online-spelling-and-typing-game
Curriculum Connections:
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This game does not meet any specific curriculum expectations but it does help students practice their spelling as well as their typing skills.
Meaningful Implementation:
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Literacy Centres in both the primary and junior grade levels is an effective way for students to learn different literacy skills both individually and in small groups. Centres, regardless of subject area, also allow for differentiated learning as the skills levels in any grade may vary. This game could be played, along with other language/literacy games, at the Tech Literacy Centre where students could access the game on iPads, computers or Chromebooks.
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This game would be a great “filler” game, meaning if a student finished their work, or needed practice with spelling or typing, they could play it.
4. Word Frog
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Grade Levels: 3-8
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Practice homonyms, synonyms, and antonyms in this fun language arts game.
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https://www.mathplayground.com/learning_arcade_word_frog.html
Curriculum Connections:
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Although this game does not meet any specific curriculum expectations it is helpful in teaching students to improve their typing skills.
Meaningful Implementation:
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Literacy Centres in both the primary and junior grade levels is an effective way for students to learn different literacy skills both individually and in small groups. Centres, regardless of subject area, also allow for differentiated learning as the skills levels in any grade may vary. This game could be played, along with other language/literacy games, at the Tech Literacy Centre where students could access the game on iPads, computers or Chromebooks.
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This game would be a great “filler” game, meaning if a student finished their work, or needed practice with spelling or typing, they could play it.
5. Spelling Bee
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Grade Levels: 4-8
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Practice typing and keyboarding skills.
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https://www.mathplayground.com/learning_arcade_sky_chase.html
Curriculum Connections:
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This game does not meet any specific curriculum expectations but it does help students practice their spelling as well as their typing skills.
Meaningful Implementation:
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This game would be a great “filler” game, meaning if a student finished their work, or needed practice with spelling or typing, they could play it.
6. SkyChase Keyboarding
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Grade Levels: 4-8
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Practice typing and keyboarding skills.
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https://www.mathplayground.com/learning_arcade_sky_chase.html
Curriculum Connections:
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Although this game does not meet any specific curriculum expectations it is helpful in teaching students to improve their typing skills.
Meaningful Implementation:
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This game would be a great “filler” game, meaning if a student finished their work, or needed practice with spelling or typing, they could play it.
FURTHER SUBJECT-SPECIFIC RESEARCH...
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How Gamification Is Reshaping The Language Learning Landscape -
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Gamifying Grammar Exercises Through a Game (Powerpoint Presentation)
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How to Gamify Your English Class-